The "shovelware" on the Wii made sense because it was a system that was behind the times and wildly unique, making quality games difficult and time-consuming to produce. Consequently, they shoveled out as many games as quickly as possible during this gap. However, the situation with the DS was merely a cynical, profit-driven free-for-all - or, to put it bluntly, a massive "fufk you." An overwhelming amount of poor-quality titles flooded the market, with one decent title accompanied by five pieces of shovelware - enough to make even your grandmother question her purchasing decision when buying them for you as Christmas gifts, the only hope you had was that Gamestop might offer at least $5 in trade-in value.I've never played it but I have heard it's one of the worst of the worst shovelware shit. The Switch also has a metric ton of shit on its online store, every week there's some cheap hentai shit added to the storefront
More like, it was an innovative system with a gimmick and reasonable performance at a good price.The "shovelware" on the Wii made sense because it was a system that was behind the times and wildly unique, making quality games difficult and time-consuming to produce.
At first but it waned, the Xbox 360 and PS3 absolutely destroyed the Wii with the two of them neck and neck with most amounts of sales and user base. It really was the lack of games that killed the Wii. For everyone gimmick if you put it you have dozens of titles for 360 or the PS3. I always thought the shovel where was just fill in the blanks because really the Wii doesn't have a lot of solid titles.More like, it was an innovative system with a gimmick and reasonable performance at a good price.
The wave of shovelware was the result of game companies cashing in on Wii hype. The Wii was wildly popular, after all.
I remember Nintendo pissing off a lot of 3rd party developers with the lack of power in the system and mandate to include motion controls.At first but it waned, the Xbox 360 and PS3 absolutely destroyed the Wii with the two of them neck and neck with most amounts of sales and user base. It really was the lack of games that killed the Wii. For everyone gimmick if you put it you have dozens of titles for 360 or the PS3. I always thought the shovel where was just fill in the blanks because really the Wii doesn't have a lot of solid titles.
The motion controls on the wii were mostly useless for a large portion liberty of games and unnecessary at best.I remember Nintendo pissing off a lot of 3rd party developers with the lack of power in the system and mandate to include motion controls.
That sounds fucking miserable.The motion controls on the wii were mostly useless for a large portion liberty of games and unnecessary at best.
Also Jenga for the Wii the Creators of that should rot in hell
I'm not gonna lie I fucking loved spyhunterSpyHunter was a terrible game that my parents bought me. I can't blame them, I mean the cover art looks compelling, sorta.
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SpyHunter - Wikipedia
en.wikipedia.org
It was an exercise in futility no matter what you did it wouldn't work it couldn't work it was not humanly possible.That sounds fucking miserable.
Also whenever I see "would you like to play with Gyroscope controls?" My primal instinct is "would you like to gargle my balls?"
Agreed and metal gear 5 phantom pain in the ass suckedSoma sucked. In short, the AI was extremely predictable which made the game more tedious than scary and there were no mechanics beyond hiding and flipping switches/picking up keys. I was very disappointed to find out you can search through all of the drawers and cabinets and never find anything that's actually useful.